FNA GUI Library

So I haven’t really touched my demo/play project, Galactic Aggressors, in a couple of months or so.  I started adding…

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FNA

Flibitijibibo has completely forked MonoGame and is doing a lot of cleanup to make it a better alternative for XNA on open desktop systems.

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Another day, another bug

I was inspired by Sanjay’s Breakernoid project, and thought I’d crank out a quick Space Invaders clone this morning as more practice with C#/MonoGame. In particular, I wanted to work out per-pixel collision detection and see what neat effect I could get on the bunker destructions.

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Ruminations

Ruminate actually works pretty well with monogame-sdl2/FNA on Linux.  I implemented one of my menus to use it instead of…

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Shipwreck

Nick used monogame-sdl2/FNA to port his game Shipwreck (http://brushfiregames.com/shipwreck) to Mac and Linux.  I did some beta testing for him today,…

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